# Integrations

## Works With the Software You Already Run

AirTouch maps hand gestures to the mouse, keyboard, and touch input every app understands. If it responds to a click, it responds to a gesture. No SDK, no plugin, no rebuild.

## Featured integrations

### Pick Your Stack

#### PowerPoint & Presentations

Advance slides with a swipe and click through demos from anywhere in the room. Works with PowerPoint, Google Slides, and any full-screen deck.

Explore → [PowerPoint Integration](/content/integrations/powerpoint/index.html)

#### Zoom & Teams Rooms

Mute, share, and whiteboard from any seat through the camera already on the wall. No plugin for Zoom, no add-in for Teams.

Explore → [Zoom & Teams Integration](/content/integrations/zoom-teams/index.html)

#### Unity, Unreal & TouchDesigner

Interactive installations respond to gestures through standard input events. No SDK, no package to import, no rebuild.

Explore → [Unity, Unreal & TouchDesigner Integration](/content/integrations/unity-unreal-touchdesigner/index.html)

#### PACS & Medical Imaging

Scroll stacks and adjust window and level with gestures, gloved or behind glass. Input software, not a medical device.

Explore → [PACS & Medical Imaging Integration](/content/integrations/pacs-medical-imaging/index.html)

## Why There Is No Integration Step

AirTouch works at the operating system level. Gestures become the same mouse, keyboard, and touch events your software has always received, so integrating is just installing it on the machine. That is the difference between a science project and a shipping product.

## Don't See Your App?

If it runs on Windows, Linux, or Android and responds to a mouse, keyboard, or touch, it works with AirTouch. The pages above are the ones people ask about most, not a compatibility list.

Learn how gesture control software works → [Gesture Control](/content/gesture-control/index.html)

## Your Software Is Already Compatible

Install AirTouch, point a camera, and drive the apps you already own with your hands.
