AirTouch Integrations | Neural Lab
Integrations
Works With the Software You Already Run
AirTouch maps hand gestures to the mouse, keyboard, and touch input every app understands. If it responds to a click, it responds to a gesture. No SDK, no plugin, no rebuild.
Featured integrations
Pick Your Stack
PowerPoint & Presentations
Advance slides with a swipe and click through demos from anywhere in the room. Works with PowerPoint, Google Slides, and any full-screen deck.
Explore → PowerPoint Integration
Zoom & Teams Rooms
Mute, share, and whiteboard from any seat through the camera already on the wall. No plugin for Zoom, no add-in for Teams.
Explore → Zoom & Teams Integration
Unity, Unreal & TouchDesigner
Interactive installations respond to gestures through standard input events. No SDK, no package to import, no rebuild.
Explore → Unity, Unreal & TouchDesigner Integration
PACS & Medical Imaging
Scroll stacks and adjust window and level with gestures, gloved or behind glass. Input software, not a medical device.
Explore → PACS & Medical Imaging Integration
Why There Is No Integration Step
AirTouch works at the operating system level. Gestures become the same mouse, keyboard, and touch events your software has always received, so integrating is just installing it on the machine. That is the difference between a science project and a shipping product.
Don't See Your App?
If it runs on Windows, Linux, or Android and responds to a mouse, keyboard, or touch, it works with AirTouch. The pages above are the ones people ask about most, not a compatibility list.
Learn how gesture control software works → Gesture Control
Your Software Is Already Compatible
Install AirTouch, point a camera, and drive the apps you already own with your hands.